Answer by DavidDebnar
Link to my answer on another question: [Double Jump?][1] [1]: http://answers.unity3d.com/questions/176879/double-jump.html
View ArticleAnswer by brumdogpro
I don't know how your code looks but you can add a boolean value such as "isUnderwater" to the scripts and set it to where the player can jump: if(isGrounded || isUnderwater) { } That is the approach I...
View ArticleAnswer by Kacer
You can access a "IsGrounded" bool in the charactercontroller from another script, if you forcefully set that to false you're able to jump indefinately.
View ArticleAnswer by Dávid Debnár
Link to my answer on another question: [Double Jump?][1] [1]: http://answers.unity3d.com/questions/176879/double-jump.html
View ArticleAnswer by brumdogpro
I don't know how your code looks but you can add a boolean value such as "isUnderwater" to the scripts and set it to where the player can jump: if(isGrounded || isUnderwater) { } That is the approach I...
View ArticleAnswer by Kacer
You can access a "IsGrounded" bool in the charactercontroller from another script, if you forcefully set that to false you're able to jump indefinately.
View Article