Answer by Kacer
You can access a "IsGrounded" bool in the charactercontroller from another script, if you forcefully set that to false you're able to jump indefinately.
View ArticleAnswer by brumdogpro
I don't know how your code looks but you can add a boolean value such as "isUnderwater" to the scripts and set it to where the player can jump: if(isGrounded || isUnderwater) { } That is the approach I...
View ArticleAnswer by DavidDebnar
Link to my answer on another question: [Double Jump?][1] [1]: http://answers.unity3d.com/questions/176879/double-jump.html
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